Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Tuesday, June 14, 2011

Sonos Controller for Android delayed until April, heartbreak available now

Is it really the end of March? That's debatable, but if you've been wondering where Sonos' Controller for Android app is, well... wonder no more. Rather than cutting it loose within the next week (as promised earlier in the year), the outfit's vice president of quality has informed the world that it won't be available until next month. The exact quote?
"We know you're anxiously awaiting the Sonos Controller for Android. Unfortunately, testing the app is taking a bit longer than we anticipated. The latest addition to our free controller line-up won't arrive until April, but when it does, it is going to rock."
But will it rock as much as the image above? Time will tell, friends.

Wednesday, June 8, 2011

Amazon.com lets you play with an Android virtual machine, try apps before you buy them

When Amazon's Appstore rolled out last week, we glossed over one detail that merely seemed neat. Today, we're inclined to say that Test Drive may be the most significant part of Amazon's announcement that day. Basically, Test Drive allows US customers to take apps for a spin at Amazon.com, with all the comfort that their tried-and-true desktop web browser brings -- but rather than sit you down with a Flash-based mockup of the app, Amazon is giving you a taste of bona fide cloud computing with an Android virtual machine.

In other words, what you're looking at in the screenshot above isn't just a single program, but an entire virtual Android smartphone with working mouse controls, where you can not only try out Paper Toss, but also delete it, browse through the device's photo gallery, listen to a few tunes, or even surf the web from the working Android browser -- as difficult as that may be without keyboard input. Amazon explains:
Clicking the "Test drive now" button launches a copy of this app on Amazon Elastic Compute Cloud (EC2), a web service that provides on-demand compute capacity in the cloud for developers. When you click on the simulated phone using your mouse, we send those inputs over the Internet to the app running on Amazon EC2 - just like your mobile device would send a finger tap to the app. Our servers then send the video and audio output from the app back to your computer. All this happens in real time, allowing you to explore the features of the app as if it were running on your mobile device.
Today, Amazon's Test Drive is basically just Gaikai for mobile phones -- its purpose is simply to sell apps, nothing more. But imagine this for a sec: what if you could access your own smartphone data, instead of the mostly blank slate that Amazon provides here?

[Thanks, Ryan]

Saturday, June 4, 2011

Android adapter concepts promise to accessorize any headset

Well, here's a bit of a twist -- a concept device designed to actually a fund a Kickstarter-like service for concept devices. While that may not exactly inspire the most confidence, these concepts from the folks behind upstart Makible are certainly unique enough to get us interested. They included the standard headphone adapter pictured above, which promises to turn any set of headphones into a proper (and eye-catching) headset, as well as an iPhone headset adapter that will let you use any iPhone headset with your Android phone (check it out after the break). Both will apparently be limited to 10,000 units apiece assuming they get the necessary funding, with the headphone adapter setting you back $20, while the iPhone version runs just $10. Want to see them become a reality? Then you can hit up the link below to get your order in.


Monday, May 23, 2011

Immersion releases SDK to put haptics in Android, helps smartphones move what their makers gave them

About a month ago, we told you about Immersion's MOTIV dev platform to design Android apps with tactile feedback, and today its release has finally arrived. The SDK comes with predesigned haptic effects, sample code, and the ability to tweak the duration and intensity of the feedback -- allowing developers to perfectly tailor the amount of shake in your groove thang. Interested parties can hit up the source link for the SDK download and start indulging in the haptic dark arts immediately.
Show full PR text
Immersion Releases MOTIV™ SDK 1.0 for Android Developers

Immersion's MOTIV™ SDK provides developers with the tools to make apps rumble with tactile feedback


SAN JOSE, Calif., March 8, 2011 (BUSINESS WIRE) -- Immersion Corporation (Nasdaq:IMMR), a leading developer and licensor of touch feedback technology, today announced the release of the MOTIV™ SDK 1.0, a tool kit for Android developers to integrate tactile feedback, or haptics, into their applications. The availability of the SDK completes the recent launch of Immersion's MOTIV Haptic Development Platform.

Available at http://developer.immersion.com/, the MOTIV SDK gives Android developers access to hundreds of pre-designed haptic effects, code samples and resources to easily incorporate tactile feedback into their applications. Features of the MOTIV SDK 1.0 include:


Enhanced User Experience

-Apps designed with tactile feedback are more engaging and fun, and are differentiated in a crowded marketplace

-Developers can use haptics to create a more customized and realistic experience by adding the sense of touch. Examples of haptics being incorporated into apps include:

-Feeling the strings of a guitar app vibrate as the user strums the strings

-A player of a first-person shooter game feels a distinct difference in the kickback of a bazooka, versus a pistol or a laser

-Building anticipation (and pressure) through a crescendo effect as haptics sensations increase while time runs out during a timed application

-Enjoying the feeling of success as a puzzle confirms a successful move with a satisfying "snap"

-Adding a tactile effect helps a player adjust aim and provides context to improve accuracy


Easy to Use

-Library of pre-designed haptic effects directly accessible from the API means developers simply choose which explosion best matches the action in a game or what recoil the user should feel when they shoot a weapon

-The MOTIV effect preview app available on the Android Market provides a quick way for developers to experience and test effects on any Android handset

-Sample code provides the resources to easily incorporate effects into code


Ubiquitous

-Not all handsets are created equal; they utilize different underlying actuator technology and control software to create haptic feedback. The highest quality haptic experiences are found in handsets with Immersion's TouchSense® embedded software, which is found in many of today's Android handsets. However the MOTIV SDK is not restricted to just these handsets. The MOTIV SDK automatically optimizes haptic effects across all Android handsets to reduce code fragmentation while still providing a high quality experience for all.

-The MOTIV SDK currently supports Android 2.1 and later and is designed to be forward compatible. We intend to extend support into future Android releases.


Supported

-The MOTIV API, forum, and reference documentation are available for questions and troubleshooting

- Immersion is committed to listening to the development community as we work to continuously improve our SDK.

"We believe that haptics has the potential to fundamentally change and enhance the mobile user experience," explains Rob Lacroix, VP of Engineering at Immersion. "The MOTIV SDK is designed to eliminate the complexities of integration and allows developers to focus on the creative process of designing compelling new touch experiences for users."



Demonstrations

Haptic feedback is always best experienced in person. Immersion will be demonstrating applications that utilize the MOTIV SDK and will be hosting a session on designing applications with haptics at the AnDevCon conference in San Francisco on Wednesday, March 9, 2011. If you're unable to experience MOTIV in person, download our MOTIV effect preview app or view our Virtual MOTIV Demonstrations.



To receive updates regarding our MOTIV Development Platform, please follow us on facebook, or join our mailing list MOTIVdev@immersion.com.

Friday, May 13, 2011

ViewSonic's dual-booting Android / Windows 7 ViewPad 10 tablet now shipping

It sure took 'em long enough, but ViewSonic's dual-booting ViewPad 10 has finally, really, actually made it to America. A few days after the iPad 2 most likely sucked any remaining wind out of its sails, mind you, but it's quite possible that the target market for an Android 1.6 + Windows 7 tablet couldn't care less about a similar one from Apple. If you'll recall, this one's rocking a 10.1-inch touchpanel (1024 x 600), 1.66GHz Atom CPU, 2GB of RAM, Bluetooth 2.1, 802.11b/g/n WiFi, a 1.3 megapixel front-facing camera and a version of Android we forgot about in 1994. You'll also find a microSD slot and a copy of Windows Home 7 Premium (with a 16GB SSD) or Windows 7 Professional (with a 32GB SSD). Still interested? Just wait until we tell you all about the $599 and $679 price tags, respectively.

P.S. - Yeah, that's OS X shown running on the ViewPad 10 above. No, it won't actually do that in real life.
Show full PR text
ViewSonic Delivers the Best of Both Worlds With Immediate Availability of Its ViewPad® 10 Tablet

10.1" Dual-Boot Tablet Brings to Customers a New Level of Convenience


WALNUT, CA--(Marketwire - March 7, 2011) - ViewSonic Corp., a leading global provider of computing, consumer electronics and communications solutions, today announced North American availability of the ViewPad 10. Giving users a choice between Windows® 7 and Google Android™ within the same device, this 10.1" dual-boot tablet is ideal for maximizing business productivity alongside entertainment.

"The lines of professional and personal life are blurring, which creates a need for devices that are suited for both sides," said Adam Hanin, vice president of marketing for ViewSonic Americas. "The ViewPad 10 delivers just that by enabling users to merge business productivity with personal enjoyment anywhere, anytime. We are proud of our 10-year tablet history and are dedicated to further extending our tablet product portfolio to meet every individual need."

Packed with a high speed Intel® Atom™ 1.66GHz processor and integrated 2GB of memory, the ViewPad 10 is a powerhouse of mobile computing. Built with a 1024x600 panel with LED backlight technology partnered with capacitive multi-touch functionality, the device provides a crystal clear viewing experience, even when multitasking across several applications.

The ViewPad 10 enables consumers to take Windows on the road, allowing access to Flash-based content and programs like Word, Excel, PowerPoint and Adobe Acrobat, wherever they are. Plus social media applications like Facebook and Twitter, sharing photos and surfing the Web through Google's Android 1.6 platform are only a switch away, making this device the perfect companion for those looking to work, play and share on the go. Throw in the built-in Wi-Fi 802.11 b/g/n, Bluetooth 2.1 + EDR and 1.3 megapixel built-in front camera, the ViewPad 10 is fully optimized to keep users connected.

To ensure the ViewPad 10 grows with each person's individual needs, the device offers expandable memory options via a micro SD card slot for up to 32GB of additional space. The dual-boot ViewPad 10 is now available -- with Android 1.6 and either Windows 7 Home Premium (with a 16GB SSD hard drive) or Windows 7 Professional (with a 32GB SSD hard drive) for respective ESPs of $599 and $679.

For more information on ViewSonic's products, please visit ViewSonic.com or follow ViewSonic on Facebook, Twitter and YouTube.

Friday, May 6, 2011

Jolicloud renames operating system 'Joli OS,' promises new web and Android apps

Well, it doesn't involve the company's Jolibook laptop, but it looks like some fairly big changes are indeed in store for Joliclould's upstart operating system. In addition to confirming that version 1.2 be released next week, the company has announced that it will be renaming the operating system "Joli OS" to avoid confusion with its online desktop, which will remain "Jolicloud." What's more, while that latter component is currently only available for Chrome, the company's announced that it will be adding support for Firefox 4, Safari 5 and the iPad (in an "experimental" HTML5 port), and it's even now announced plans for an Android app. Unfortunately, details on it are about as light as can be at the moment, with Jolicloud only saying that it's coming in the "future." More details and screenshots of version 1.2 are promised in the next few days, though.

Thursday, April 28, 2011

Profit shocker! Android brings home more bacon than iOS for Pocket Legends developer

Back in 2009, we wrote a story on crack mobile developer Larva Labs lamenting its inability to make a living off top-rated games in the Android Market. Well, to put it lightly, it ain't 2009 anymore: the Android ecosystem has expanded exponentially in every conceivable direction, the Market has taken on tens of thousands of additional apps, and -- according to one research firm, anyway -- Android has now overtaken BlackBerry to become the most prolific smartphone platform in the US.

To that end, Spacetime Studios -- the company behind mobile MMORPG Pocket Legends, which brings in revenue through in-app purchases -- was shocked to discover that it's making some 30 to 50 percent more from its Android users than its iOS ones. Furthermore, they're spending more time playing and downloading the app with far greater frequency, which might be a testament to the fact that really great apps still stand out in the Market better than they do in the more mature (and more populated) App Store. The in-app purchase disparity is a little more difficult to explain, though -- especially since iOS has a slick, integrated purchase mechanism that Google won't be rolling out in Android for a little while yet. At any rate, the online mobile economy -- regardless of platform -- clearly still has some growing, maturing, and stabilizing to do.

[Thanks, Michael]

Friday, April 22, 2011

NEC's razor-thin MEDIAS N-04C Android launched in Japan, gets carefully manhandled

We've already seen product shots of the crazy thin, drool-inducing NEC MEDIAS N-04C, but for a product boasting the "world's thinnest" title, it's always useful to see comparison shots for the sake of our curiosity. Thankfully, the good folks over at Akihabara News were present at DoCoMo's launch event, and they were able to get up close to inspect this 7.7mm-thin Android 2.2 handset (with Android 2.3 upgrade available around July). It's pretty amazing considering all the goodies packed within this phone -- here's a quick recap: NFC, 1seg TV Tuner, infrared port, 5 megapixel camera, 800MHz Qualcomm MSM7230 chip, etc. Oh, and this phone uses Gorilla Glass, too. If you happen to reside in Japan -- which is where it'll remain exclusive to -- you'll be able to pick up this NEC in black or white flavor on March 15, though price has yet to be announced. Video after the break, and more hands-on photos over at Akihabara News.

Thursday, April 14, 2011

The Daily coming to Android tablets this spring?

Been sick with jealousy over all those people reading The Daily on their iPads? Well, it looks like that could all end some time soon if AllThingD's PKafka has heard correctly. Apparently, News Corp's tablet-only magazine / newspaper will be heading to Android this spring (or some time in Q2). Considering the team has gotten quite a bit of help from Apple on the development side (word is Apple also rushed to help them fix some of the early bugs) and was the first to use Apple's new subscription service, that does seem a bit quick, but we're certainly not complaining about more apps coming to those Honeycomb tablets. We just hope the random crashes and slow load times are fixed by then.

Thursday, March 24, 2011

Visualized: Android activations mapped geographically, chronologically, breathtakingly (video)

Do you ever wish for an easier way to show your uninitiated friends what you mean when you say Android is growing? Well, here's the video for you: a Google-produced map of the world that throbs with Android activations over time, highlighted by some truly eye-opening flourishes in the immediate aftermath of marquee handset launches. The Google guys have even given us handy countdown timers -- "Droid launch in 3, 2, 1..." -- and broken things down by continent for easier viewing. Only thing missing is a soundtrack, so just have your Tron: Legacy OST loaded up and ready before jumping past the break.

[Thanks, Leo Z.]

Friday, March 18, 2011

Intel CEO Paul Otellini flip-flops, says he 'would've gone Android' if he were Elop

It's hard to say if Intel CEO Paul Otellini was simply misquoted the first go 'round, or if he really had a change of heart in the course of 48 hours. Either way, the most recent quotes coming from the highest of highs at Chipzilla paints a very different story than the one we first heard, and it's beginning to look like Intel and Microsoft may eventually wage some sort of war -- even if it's one that remains strictly at the software level. Reuters is reporting that Otellini had this to say when questioned about Stephen Elop's decision to select Windows Phone 7 as the future of Nokia's handset business:
"I wouldn't have made the decision he made, I would probably have gone to Android if I were him. MeeGo would have been the best strategy but he concluded he couldn't afford it."
That contrasts starkly with comments made just days ago, where he was quoted as saying that he would've made "the same or a similar call" if found in Elop's shoes. Continuing on the topic of differentiation, Otellini noted that "it would have been less hard on Android, [but] on MeeGo he could have done it." That said, he's confident that Intel "will find another partner," noting that carriers "still want a third ecosystem and the carriers want an open ecosystem, and that's the thing that drives our motivation." Now, the real question: which Paul can be believed?

Friday, March 11, 2011

Amazon Appstore for Android will let you buy apps without a device

No Android device? No problem! Turns out Amazon's upcoming Appstore for Android -- which has been in the works for some time -- will allow you to purchase apps even before you receive the device you intend to install them on, presumably so that you're stocked up and ready to go by the time the phone (or tablet, or whatever miscellaneous gizmo) arrives on your doorstep. As AllThingsD points out, the concept appears to go partway toward mimicking Amazon's Kindle business model, which does a decent job of decoupling content (which is associated with your Amazon account) from the actual hardware you've got it installed on. We still don't know exactly when the Appstore is launching, but considering Amazon's retail chops, these guys might actually stand a chance at cutting into the Android Market's revenue by some noticeable margin.